DjangoPymunkWebSocketCanvas
The problem
Mograph artists who need real physics have two options: spend $400+ on Newton / Rubberhose, or fake it manually for 8-10 hours. Neither scales across a studio with 5-10 designers.
Before / After
What changed
Before
- Commercial physics plugins cost $400-800 per seat
- Manual keyframing = 8-10 hours for complex motion
- Hard to hand off — every designer re-does the work
- Physics 'looks off' because keyframes are linear
After
- Open Physical World in the browser — no install
- Drag shapes, add gravity/chains/water/ropes, hit play
- Export as JSX, paste into AE — real physics, baked keyframes
- Free for the studio, shareable as a browser URL
Results
Numbers that matter
$0
vs $400+ per seat
30 min
Instead of 8-10 hours
Browser
No install required
Tech stack
DjangoPymunkWebSocketCanvasJSX for After Effects